AI Insights · Timothy · July 2024
Top 5 Sandbox Games on iOS in Hungary: Q2 2024
The second quarter of 2024 saw varied performance among the top 5 sandbox games on iOS in Hungary, with notable trends in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 sandbox games on iOS in Hungary displayed diverse performance trends across downloads, revenue, and weekly active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
Roblox from Roblox Corporation experienced a fluctuating trend in revenue, starting at around $15.9K in the first week of April and gradually decreasing to approximately $9.5K by the end of the month. However, the app saw a resurgence in May and June, with revenue stabilizing around $11K to $12K. Downloads showed a mixed pattern, beginning at 1.7K in early April, dipping mid-quarter, and then rising to nearly 1.9K by the end of June. Weekly active users exhibited a consistent increase from 41K in early April to nearly 44.5K by the end of June.
Minecraft by Mojang demonstrated steady revenue growth, starting at $2.4K in early April, dipping slightly mid-quarter, and peaking at approximately $3.5K in the week of May 20. Downloads remained relatively stable, fluctuating around 200-270 per week. Weekly active users remained consistent, hovering around 22K to 23K throughout the quarter.
Block Craft 3D: Building Games from Wildlife Studios saw modest revenue, peaking at around $127 in the first week of April but generally fluctuating between $20 to $82 for the rest of the quarter. Downloads showed a slight upward trend, starting at 246 in early April and stabilizing around 150-200 by the end of June. Weekly active users demonstrated some fluctuation, starting at 1.9K and ending at approximately 1.4K.
Melon: Sandbox by Payge Ltd displayed low but variable revenue, starting at $5 in early April and peaking at $35 in the week of June 10. Downloads showed an upward trend, starting at 124 in early April and reaching up to 308 by mid-June. Weekly active users saw a general increase, beginning at 3.2K in early April and peaking at over 4K by early June, before slightly declining to 3.7K by the end of June.
MultiCraft — Build and Mine! from MultiCraft Studio had minimal revenue, with occasional peaks at $12 in early April and early June. Downloads started at 268 in the first week of April, fluctuating mid-quarter, and ending at around 104 by the end of June. Weekly active users showed a declining trend, starting at 1.6K in early April and decreasing to approximately 980 by the end of June.
For more detailed insights and data, visit Sensor Tower.